Wednesday, December 21, 2011

Episode 17: Roguelike of the Year 2011

Welcome to this week's episode of Roguelike Radio. Episode 17 celebrates the diversity and popularity of roguelikes with a discussion about the possibility of there being a roguelike of the year and what that even means. You can still vote for the 5th annual Ascii Dreams Roguelike of the Year as well, so take the opportunity to listen to the show then cast or change your vote. Talking this week are Darren Grey, Ido Yehieli and Andrew Doull.

Wednesday, December 14, 2011

Episode 16: History and Future of Roguelikes

Welcome to this week's episode of Roguelike Radio. Episode 16 looks back over the history of roguelikes, with a lot of extrapolating over what might happen in future and where we'd each like the genre to go. Talking this week are Andrew Doull, Darren Grey, Ido Yehieli and Keith Burgun.

Thursday, December 8, 2011

Episode 15: Quickband

Welcome to this week's episode of Roguelike Radio. Episode 15 features 3 Angband variant developers taking a quick time out from their grinding schedules to discuss Quickband, and Angband variants in general. Talking this week are Andrew Doull, Tom Demuyt and Brian Bull.

Tuesday, November 29, 2011

Episode 14: Resource Management

Welcome to this week's episode of Roguelike Radio. Episode 14 focuses on resource management in roguelikes, including food clocks, items and variations on these. Talking this week are Andrew Doull, Darren Grey and Ido Yehieli.

Wednesday, November 23, 2011

Episode 13: Mystery Dungeon 2: Shiren the Wander

This week's episode of Roguelike Radio covers a classic commercial game relatively unknown in the U.S., Fushigi no Dungeon 2: Furaai no Shiren, a.k.a. Mystery Dungeon 2: Shiren the Wanderer.  Although part of a long-running Japanese series that's still fairly obscure (in its non-Pokemon forms) in the West, this did receive a recent U.S. release as Mystery Dungeon.  The participants this time are John Harris and Keith Burgun.  They had a blast covering this one -- although it's just two people this time they talked for an hour and a half, and could easily have gone on another hour.  The two of panelists are devoted Shiren fanatics, and John argues particularly think it's one of the best games of the 16-bit era.  Note -- this is not the recent Wii release, which is an inferior game in our opinion.

Monday, November 14, 2011

Episode 12: Roguelikes Features in Other Genres

Welcome to this week's episode of Roguelike Radio. Episode 12 takes a look at how traditional rogue-like mechanics are put to use in games outside of the genre, with some reflection on how these mechanics work within roguelikes. Talking this week are Darren Grey, Andrew Doull, John Harris, Ido Yehieli and Keith Burgun.

Thursday, November 10, 2011

Episode 11: The Binding of Isaac

Welcome to this week's episode of Roguelike Radio. Episode 11 features the Binding of Isaac, a roguelike shooter inspired by in part by the Biblical story of the same name. Talking this week are Ido Yehieli, Oddmund Strømme and Andrew Doull and we are joined by the designer and artist of the Binding of Isaac, Edmund McMillen. This week's episode is a little longer than usual because we both discuss the game and interview Edmund within the single show - there's also some swearing, if you are concerned about that sort of thing.

Tuesday, November 1, 2011

Episode 10: Deity Systems

Welcome to this week's episode of Roguelike Radio. Episode 10 focuses on deity systems in roguelikes, with particular attention on Nethack, ADOM, DCSS and Powder. Talking this week are Darren Grey and Jeff Lait.

Friday, October 28, 2011

Interview with Gaslamp Games (developers of Dungeons of Dredmor)

Welcome to a special edition of Roguelike Radio where we interview three members of Gaslamp Games, the developers of Dungeons of Dredmor. Dredmor is a graphical roguelike with a significant humour element, available on Steam or Desura, and was covered in episode 6 of Roguelike Radio. Asking questions are Darren Grey and John Harris, with Daniel Jacobsen, Nicholas Vining and David Baumgart doing the answering.

Tuesday, October 25, 2011

Episode 9: Powder

Welcome to this week's episode of Roguelike Radio. Episode 9 features the popular and widely ported 'rouge'-like Powder. Talking this week are Darren Grey, Andrew Doull, Santiago Zapata and we are joined by the developer of Powder, Jeff Lait.

Sunday, October 23, 2011

Interview: Brian Walker aka Pender

Welcome to a special edition of Roguelike Radio where we interview Brian Walker aka Pender. Brian is the developer of Brogue, a roguelike inspired by the original Rogue and which we covered in an earlier episode of Roguelike Radio. Asking questions are Erez Ben-Aharon and Andrew Doull.

Monday, October 17, 2011

Episode 8: Progression Systems

Welcome to this week's episode of Roguelike Radio. Episode 8 takes a break from the usual focus on one roguelike to instead consider in general the role of character progression systems in the genre, with particular emphasis on the major roguelikes. Talking this week are Darren Grey, Andrew Doull, John Harris and Ido Yehieli.

Thursday, October 13, 2011

*Spoilers* Bonus Content: 100 Rogues

Welcome to a bonus content episode for Roguelike Radio. We often end up talking further after we've finished recording the weekly episode, and with Keith on, we felt there was enough additional discussion to be worth saving for you. Ido Yehieli, John Harris and Keith Burgun continue discussing 100 Rogues with plenty of spoilers; started by an off-air question about why the monsters get attacks of opportunity when your character moves.

Friday, October 7, 2011

Episode 7: 100 Rogues

Welcome to episode 7 of Roguelike Radio. This week we have been playing 100 Rogues, a commercial roguelike by Dinofarm Games, available on iOS and OS/X for USD $1.99. Talking this episode are Ido Yehieli, Andrew Doull and John Harris, and we are joined by the lead designer of 100 Rogues, Keith Burgun.

Wednesday, October 5, 2011

Interview: Ido Yehieli

Welcome to a special edition of Roguelike Radio where we interview Ido Yehieli. Ido is the developer of Cardinal Quest, a commercial indie roguelike which we covered in our first episode of Roguelike Radio. Quizzing the dev are Darren Grey and Andrew Doull.

Monday, October 3, 2011

Episode 6: Dungeons of Dredmor

Welcome to episode 6 of Roguelike Radio. This week we have been playing Dungeons of Dredmor, a commercial roguelike by Gaslamp Games, available on Steam for USD $5. Talking this episode are Darren Grey, Andrew Doull and John Harris.

Monday, September 26, 2011

Episode 5: Frozen Depths

Welcome to this week's episode of Roguelike Radio. Episode 5 focuses discussion on Frozen Depths, a cold-themed roguelike by Glowie. Talking this week are Darren Grey, Andrew Doull and Ido Yehieli.

Monday, September 19, 2011

Episode 4: DoomRL

Welcome to this week's episode of Roguelike Radio. Episode 4 focuses discussion on DoomRL, a coffeebreak roguelike by Kornel Kisielewicz. Talking this week are Darren Grey, Andrew Doull, John Harris and Ido Yehieli.

Tuesday, September 13, 2011

Episode 3: Brogue

Welcome to another episode of Roguelike Radio. This week we will be discussing the roguelike game Brogue, which downloadable from the developers site found here. This week we have Erez Ben-Aharon, Scott Edgar, and John Harris in our longest podcast to date!

Monday, September 5, 2011

Episode 2: Desktop Dungeons

Thank you for joining us for the second of hopefully many episodes of Roguelike Radio. This week we have Andrew Doull, Scott Edgar, and Erez Ben-Aharon talking about the game Desktop Dungeons, a game that had a successful free alpha release and is now being developed as a commercial game. Access to the beta as well as the finished commercial released can be bought for 10 US dollars, or the alpha version can be downloaded for free off of the developer's website.

Monday, August 29, 2011

Episode 1: Cardinal Quest

Welcome to the start of a new podcast dedicated to roguelike games. Each week we will be playing and talking about at least one recent roguelike game, and discussing some aspects of the genre based on that. Every now and then we'll also be having guest interviews with major developers and other highlights. This week Darren Grey, Andrew Doull and Scott Edgar have been talking about Cardinal Quest, the recently released commercial game by Ido Yehieli.