This is episode 128 of Roguelike Radio, where a panel of experts discuss How to be Good at Roguelikes! Our group of roguelike seers include Darren Grey, Mark Johnson, Brandon (aka Demise), David (aka zxc) and Mikko Juola (aka Adeon).
Showing posts with label dcss. Show all posts
Showing posts with label dcss. Show all posts
Monday, October 31, 2016
Friday, November 9, 2012
Episode 52: Graphics and Tile Design part 2
Welcome to Roguelike Radio episode 52. This
week we continue our talk from the last episode about Graphics and Tile Design. Talking this episode are Darren Grey, Ido Yehieli, Jagosh
Kalezich (Cardinal Quest artist), Thomas Whetnall (Fuel and others) and John Attea (DCSS artist).
Wednesday, November 7, 2012
Episode 51: Graphics and Tile Design part 1
Welcome to Roguelike Radio episode 51. This week we talk about Graphics and Tile Design in roguelikes. Due to the length of this recording it has been split into two - the second part will be up in a couple of days. Talking this episode are Darren Grey, Ido Yehieli, Jagosh Kalezich (Cardinal Quest artist), Thomas Whetnall (Fuel and others) and John Attea (DCSS artist).
Monday, July 16, 2012
Episode 41: Score Systems
Welcome to Roguelike Radio episode 41. This week we talk about Score in Roguelikes. Talking this ep are Darren Grey, Keith Burgun and John Harris.
Sunday, February 12, 2012
Episode 23: Interview with David Ploog
Welcome to episode 23 of Roguelike Radio. Today we take a break from our usual schedule to interview David Ploog, former lead designer of Dungeon Crawl Stone Soup. Joining David are Ido Yehieli, Keith Burgun and Jeff Lait.
Tuesday, November 1, 2011
Episode 10: Deity Systems
Welcome to this week's episode of Roguelike Radio. Episode 10 focuses on deity systems in roguelikes, with particular attention on Nethack, ADOM, DCSS and Powder. Talking this week are Darren Grey and Jeff Lait.
Monday, October 17, 2011
Episode 8: Progression Systems
Welcome to this week's episode of Roguelike Radio. Episode 8 takes a break from the usual focus on one roguelike to instead consider in general the role of character progression systems in the genre, with particular emphasis on the major roguelikes. Talking this week are Darren Grey, Andrew Doull, John Harris and Ido Yehieli.
Subscribe to:
Posts (Atom)