Tuesday, October 25, 2011

Episode 9: Powder

Welcome to this week's episode of Roguelike Radio. Episode 9 features the popular and widely ported 'rouge'-like Powder. Talking this week are Darren Grey, Andrew Doull, Santiago Zapata and we are joined by the developer of Powder, Jeff Lait.

The mp3 of the podcast can be downloaded here, played in the embedded player below, or you can follow us on iTunes.

Topics covered this week include:
- Disposable characters and fast play
- BUC identify systems and POWDER's Hacklike heritage
- Developing and pricing model on the iPhone
- Darren's superior roguelike skills

Join us next week for discussion of deity systems in roguelikes, prompted by Powder's greek chorus of gods.


  1. "'rouge'-like Powder"

    can't tell if poor copy editing or awesome punning.

  2. The quotes might be a hint.

    However that's the reason Powder is called Powder, so no originality there.

  3. I struggled at Powder until I listened to Jeff talk about his game this episode. While listening I made it to the 14th floor before dying, and I won the very next game.

    The risk of not knowing what an item is, is greater than the risk of trying it out. Fortune favours the bold. Don't wait on identify scrolls; I found 3 in my whole ascension run, first one at floor 7-8, and no divination books at all.

    Don't pick fights with early- and mid-game poisonous critters. Except for scorpions, they'll leave you alone if you leave them alone.

  4. Yes, I think my harsh experience boiled down to trying to kill everything on sight and scan the whole level hoarding items never to be used for the fear of them being cursed and awful. I'll retry again tonight :)

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