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Welcome to this week's episode of Roguelike Radio. Episode 11 features the Binding of Isaac, a roguelike shooter inspired by in part by the Biblical story of the same name. Talking this week are Ido Yehieli, Oddmund Strømme and Andrew Doull and we are joined by the designer and artist of the Binding of Isaac, Edmund McMillen. This week's episode is a little longer than usual because we both discuss the game and interview Edmund within the single show - there's also some swearing, if you are concerned about that sort of thing. The mp3 of the podcast can be downloaded here, played in the embedded player below, or you can follow us on iTunes.
Some of the topics covered:
- The honour code of independent developers
- The dark theme of the game and the inspiration behind it
- Whether the Binding of Isaac is a roguelike-like
For further reading about the Binding of Isaac:
- Edmund McMillen on gameplay and progression in the Binding on Isaac
- The blog post on Isaac's theme that Andrew mentions at the start of the episode
Next week we'll be talking about roguelike influences in other games and what we'd like to see other games learn from roguelikes.