Thursday, June 25, 2015

Episode 102: Interview with Frank Lantz

This is episode 102 of Roguelike Radio, with Darren Grey and Mark Johnson interviewing Frank Lantz of the NYC Game Centre. You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.





Topics Discussed:

Join us next time for a live recording from the UK-based International Roguelike Developers Conference! Comment below if you want any questions raised at the conference :)

Tuesday, June 9, 2015

Episode 101: IRDC 2015 USA

This is episode 101 of Roguelike Radio, recorded live at the USA International Roguelike Developers Conference 2015. Kawa hosts a mob of roguelike developers and players reporting from the event! You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.





Topics Discussed:
  • IRDC finally comes to America! Big thanks to Todd Page for organising :)
  • Watch recordings from the conference on Youtube (still being updated as vids get edited) or Twitch (worse quality)
  • Joys of the conference are discussed, including meeting real life roguelikers!
  • What people want to see at future conferences.
  • MUDs and MUSHes and collaborative storytelling.
  • What's the future of procedural content in AAA gaming?
  • ASCII vs tiles
  • "Screw Europe!"

Join us next time for an interview with game design academic Frank Lantz.

Wednesday, June 3, 2015

Episode 100: YASDs

This is episode 100 of Roguelike Radio! Yes, 100! Woohoo!! :D For this fabulous milestone we cover something very close to the heart to roguelike players - YASDs (Yet Another Stupid Deaths), with Darren Grey and Andrew DoullYou can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.





Roguelike News:

Join us next time for a recording from IRDC USA!

Monday, April 27, 2015

Episode 99: 7DRLs 2015

This is episode 99 of Roguelike Radio, where we have a look at some of the highlights from the Seven Day Roguelike Challenge 2015. Talking this episode are Darren Grey, Paul Jeffries and Alan Charlesworth. You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.





Roguelike News:

Topics discussed this episode:
  • 128 successful 7DRLs, woohoo!
  • Reviews of all the 7DRLs
  • Trials and terrors during the week, and the ultimate redemption of success.
  • New trends this year:- Lots of 1HP RLs and games with very stripped down controls. No mobile games. Many games with an old-school / arcade-y aesthetic, and more graphical games in general. More use of Unity, partly thanks to the new Unity roguelike tutorial. More in-browser games.
  • General praise for the high quality of completed games this year, with lots of stand-outs and few that are terrible or hard to get running.
Games discussed:
  • Hellion - 3D, turn-based, grid-based Star Fox-esque game (and yes, it's as cool as it sounds)
  • Void Sanctum - story/atmosphere focused roguelike
  • FireTail - hex-based roguelike with a lot of originality and tactical depth
  • Second Stepper - semi real-time arcade game where you control two characters at once
  • ducksoup dungeon - cute Gameboy-style roguelike platformer
  • Into the Darkness - brain-teaser-y roguelike where battle is manipulated using a deck of cards
  • RoyaLe - arena roguelike with gritty and intense battles
  • Phage - hex-based possession-themed roguelike
  • DUMUZID - tricky positioning-focused roguelike where you change shape as you absorb enemies
  • Heart of Morning - traditional style of roguelike, but you start with awesome gear that gets degraded over time
  • Seven Day Band - lets you decide mid-game how you want the different game elements and behaviours to be
  • Rogue Space Marine - very detailed and balanced roguelike with ability cooldowns and fun shot-dodging
  • Synthesizer - fight enemies in a giant synthesiser, coordinating your attacks to the beat
  • RUNNER_PUNCHER - dash to pick up items and kill (or avoid) enemies
  • MineClimeR(L) - turn-based Terraria with interesting climbing mechanics and resource use
  • Quaff - brew potions to power up your pet pig as you hunt for truffles
  • Rollgue - throw dice at dice
  • A Rogue Harvest - farming simulator with roguelike combat
  • Huge - a small hero vs a giant boss
  • Sneak - stealth game with vision cones
  • Combat Chess - arena-based tactics game with chess-like moves
  • Fall girl - roguelite where time gets slower as you progress
  • Edwin's 7DRL - possession-based roguelike with multi-tile movement
  • Heavy Axe - fight foes with an unwieldy giant axe

Join us next time for our 100th episode spectacular, where we talk about YASDs! Submit your YASD to get featured on the show.

Thursday, March 5, 2015

Episode 98: What Players Want from 7DRLs

This is episode 98 of Roguelike Radio, where we have a look at what players want from 7DRLs. Talking this episode are Darren Grey, Kawaii Dragoness, Alan Charlesworth and CrazedNaly. You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.





Roguelike News:

Topics discussed this episode:

Join us next time for discussion of the 2015 Seven Day Roguelike Challenge!

Monday, March 2, 2015

Episode 97: Getting More Roguelikes on Steam

This is episode 97 of Roguelike Radio, where we talk about a new quest to get more traditional roguelikes onto Steam! Talking this episode are Darren Grey, Nicolas Casalini (aka DarkGod), Mario Donick, Brian Bucklew, Jason Grinblat and Patrick Casey. You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.





Roguelike News:



Topics discussed this episode:

Join us next time for a build-up to the 2015 Seven Day Roguelike Challenge!

Wednesday, January 28, 2015

Episode 96: Ultima Ratio Regum

This is episode 96 of Roguelike Radio, where we interview Mark Johnson about Ultima Ratio Regum. You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.





Topics discussed:
  • The grand vision for Ultima Ratio Regum
  • Procedural world generation on many scales, with many interlocking systems
  • Mark's history and the journey his game has taken during its development
  • Environmental storytelling and procedural narrative
  • Interacting with a vast world of immense detail, and the interface challenges that come with that
  • Plans for more interactive content in 2015
  • Mark's academic interests, his paper on the semiotics of roguelikes and his plan to move into game studies
  • Roguelikes as mastery games, easing players in vs interesting challenge, and secrets vs Nethack-y silly spoilers
  • Massive roguelikes in the past - the good, the bad and the ugly. Why does Mark thing he'll buck the negative trend? Why are people so drawn to these supermassive roguelikes?
  • The new focus of URR and how restricted scope can lead to better games
  • The future... Burn the tablets!!
  • Read Mark's blog, follow him on Twitter, download URR and donate to support!

Join us next time for exciting new procedurally generated dialogue!