Topics covered in the interview include:
- How Brian got into the genre
- Lighting engine and Dijkstra maps
- The future of Brogue
Also mentioned in the podcast:
- The Usenet post where Brian outlines what he was planning before the game was released
- The Brogue forums
If there are others developers you'd like to hear us interview, or other subjects you're keen to have covered then drop a note in the comments and we'll be happy to respond.