Showing posts with label ai. Show all posts
Showing posts with label ai. Show all posts

Thursday, January 21, 2016

Episode 114: Gameplay-Orientated Procedural Generation

This is episode 114 of Roguelike Radio, where Darren Grey, Mark Johnson, Jim Shepard and Brett Gildersleeve talk about fitting procedural generation techniques around the intended gameplay. Apologies for the low audio quality.

Saturday, October 3, 2015

Sunday, October 26, 2014

Episode 94: ProcJam

This is episode 94 of Roguelike Radio, where we talk about the upcoming ProcJam. Talking on the ep are the organiser and keynote speakers from the jam: Michael Cook, Tanya Short, Mark Johnson, Tom Coxon, Gillian Smith and Darren Grey. 

Wednesday, November 21, 2012

Episode 53: Game Design in Academia

Welcome to Roguelike Radio episode 53. This week we talk about Game Design in Academia. Talking this episode are Darren Grey, Tom Betts, Michael Cook, Ian Horswill and Leif Foged - and late on in the ep we get joined by Andrew Doull.