We discuss the role of difficulty in roguelikes, with Mark Johnson, Darren Grey and Andrew Doull.
Showing posts with label ai. Show all posts
Showing posts with label ai. Show all posts
Wednesday, August 22, 2018
Tuesday, February 6, 2018
Thursday, January 21, 2016
Episode 114: Gameplay-Orientated Procedural Generation
This is episode 114 of Roguelike Radio, where Darren Grey, Mark Johnson, Jim Shepard and Brett Gildersleeve talk about fitting procedural generation techniques around the intended gameplay. Apologies for the low audio quality.
Saturday, October 3, 2015
Episode 108: Information
This is episode 108 of Roguelike Radio, where Darren Grey and Mark Johnson chat about Information in roguelikes.
Sunday, October 26, 2014
Episode 94: ProcJam
This is episode 94 of Roguelike Radio, where we talk about the upcoming ProcJam. Talking on the ep are the organiser and keynote speakers from the jam: Michael Cook, Tanya Short, Mark Johnson, Tom Coxon, Gillian Smith and Darren Grey.
Wednesday, November 21, 2012
Episode 53: Game Design in Academia
Welcome to Roguelike Radio episode 53. This
week we talk about Game Design in Academia. Talking this episode are Darren Grey, Tom Betts, Michael Cook, Ian Horswill and Leif Foged - and late on in the ep we get joined by Andrew Doull.
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