We discuss the rise of Generative AI in game development, with Darren Grey, Jeremiah Reid and Tommy Thompson.
You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.
Synopsis & Useful Links
- What is generative AI?
- The major negative aspects of generative AI
- How generative tools have improved drastically in recent months and years, and how developers are finding ways to fit them into production
- The hype and the hate in public discourse
- Vibe coding, and how it has become more viable with recent advanced coding assistants
- Jeremiah's vibe-coded 7DRL, his practical experience of putting it together and lessons learned
- Lack of creativity in generator outputs
- The rise of "AI free" as a label used in marketing, and how hard this will be to stay viable as AI makes its way into all software tools
- Normalisation of coding assistants, whilst AI art remains controversial
- Games that experiment with embedded LLMs, and the risk of 'time to racism' and unpredictable outputs
- Small Language Models as a more economical alternative to LLMs
- World model games that generate the whole game on the fly (albeit just as an interesting experimental thing)
- Mike Cook's Games by Angelina from 10 years ago, and how different AI generators are now
- What's the future? Will hand-coded games become like hand-woven clothes today?
- Our previous Roguelike Radio episode about AI in 2018 (a very different era)
- Wyverning Heights - Jeremiah's vibe-coded Seven Day Roguelike where you control a dragon in a turn-based 3D space
- Tommy's AI and Games Youtube channel with many educational videos and highlights of new advances
- Pragmatic Engineer trends in software engineering report
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