Showing posts with label spelunky. Show all posts
Showing posts with label spelunky. Show all posts

Thursday, January 21, 2016

Episode 114: Gameplay-Orientated Procedural Generation

This is episode 114 of Roguelike Radio, where Darren Grey, Mark Johnson, Jim Shepard and Brett Gildersleeve talk about fitting procedural generation techniques around the intended gameplay. Apologies for the low audio quality.

Monday, August 6, 2012

Episode 43: Spelunky

Welcome to Roguelike Radio episode 43. This week we talk about Spelunky. Talking this episode are Andrew Doull, Ryan Boyd, Darius Kazemi and Spelunky developer, Derek Yu.