You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.
Firstly, apologies for the audio - it wasn't exactly a professional set-up. Secondly, apologies to Reddit for not covering your pre-submitted questions - we'll have an episode for those at some point soon!
- Congratulations to Mark Johnson for running a smooth and successful IRDC at the National Videogame Arcade in Nottingham
- So many cool talks!
- Tommy Thomson on a bot competition to beat Spelunky, and AI bots in general
- Pete Hurst on detailed procedural generation of levels in DCSS
- Darren Grey on Alternative Death Systems (featuring Sean Bean), and the need for better design around when players are close to death
- Paul Jeffries on generative design in architecture, and some cool development tools he's built
- DarkGod on the major advantages of adding mod support to your games
- Sean Oxspring on Hashtag Dungeon, a roguelike based on Twitter data, and various weird stuff he's working on like an FPS based on live data from RedTube's API
- Michal Brzozowski on the development history and design of KeeperRL
- Johannes Kristmann on scripting in The Curious Expedition
- Ido Yehieli on a murder puzzle game he's developing
- Tom Ford on making a web version of Brogue, and what web hosting can allow
- T M Stoddard on a procedural level editor he made as his BSc project
- Tom Betts on the detailed and layered set of techniques he used for procedural generation in Sir, You Are Being Hunted
- Mark Johnson on new content in Ultima Ratio Regum - shoes, clothes, vases, religious buildings, and more! He promises some gameplay soon.
- Talk about the caves and pubs of Nottingham, including a pub in a cave beneath a castle, resplendent with flails and halberds!
- Talks are not on Youtube yet :( But you can watch the USA IRDC presentations!
- Also check out post-event write-ups from Mark Johnson, Alan Charlesworth and Darren Grey