tag:blogger.com,1999:blog-919361992986111953.post2384630821988319313..comments2024-02-17T01:28:57.502-08:00Comments on Roguelike Radio: Episode 103: IRDC 2015 UKAndrew Doullhttp://www.blogger.com/profile/11099404183952971291noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-919361992986111953.post-4812169051589339582016-12-19T05:44:56.933-08:002016-12-19T05:44:56.933-08:00This comment has been removed by a blog administrator.Marryhttps://www.blogger.com/profile/00280876054880607665noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-16636582399764502872015-08-03T09:58:31.785-07:002015-08-03T09:58:31.785-07:00Hey guys, nice job on the podcast. I found it thro...Hey guys, nice job on the podcast. I found it through a tweet by Gamepopper. <br /><br />I'm Marco, one of the programmers of Satellite Rush, a Sci-fi shooter with roguelike elements. (Or should I say a procedural death labyrinth?). We're running a Kickstarter campaign, and we have a playable demo available:<br />https://www.kickstarter.com/projects/680602475/satellite-rush-sci-fi-roguelike-shooter<br /><br />I would be glad to know what you have to say about our game. =)MagicJetPackhttps://www.blogger.com/profile/02406416038091231110noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-32022751624709486462015-07-15T03:19:01.783-07:002015-07-15T03:19:01.783-07:00Ah, the memories. Good times. The episode came out...Ah, the memories. Good times. The episode came out well too. The sound quality also wasn't too bad, considering the limited recording setup. <br /><br />As an aside, in addition to the tweet of bullet point highlights linked above, I also put up a little video summary: https://www.youtube.com/watch?v=INp2NG6aVF8TheIndieOceanhttps://www.blogger.com/profile/17460037862544806682noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-88053925428416660692015-07-14T16:15:07.024-07:002015-07-14T16:15:07.024-07:00I gave the homepage address vocally during the pod...I gave the homepage address vocally during the podcast, but for anybody who's interested in the procedural pixel art generation tool that I talked about, the more specific URL is: http://www.vitruality.com/tools/spartan/<br /><br />Also, on the off-chance that anybody wants to know more about generative/parametric design in architecture, I've written an introductory overview of the topic here: http://www.vitruality.com/2015/06/what-is-parametric-design/Paul Jeffrieshttps://www.blogger.com/profile/01076173363729472117noreply@blogger.com