We discuss the 2026 crop of Seven Day Roguelikes, including highlight games, recent trends and experiences of taking part.
You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.
Synopsis & Useful Links
- The 2026 Seven Day Roguelike Challenge
- The official juror results and the separate peer-rating results on itch
- vuvko's first ever entry to the challenge, with the aid of AI
- Trends this year: less FPS and 3D, less Isaac-likes, a few Balatro-likes, better base quality of game overall
- Use of AI tools in entries, inc full-on vibe coding, and how fears of lots of slop games haven't materialised
- vuvko's experiences of using AI as a tool assistant, and how much work it really takes
- DavionFuka's Youtube videos of many of this year's 7DRLs
- RogueTemple Fortnight coming up in September
- Berlin Interpretation 1992 - Slash's entry, which simulates a series of old-school roguelikes with varying rules
- Caver's Tale - beautiful Qud-like game
- PingBat - use sonar pings to explore your environment
- ArrrRoguelike - pirate-themed roguelike, controlling a boat with lovely lo-fi pixel graphics
- Captain Yendor's Lost Treasure - pirate-themed roguelike with treasure-hunting puzzles on ANSI maps
- Foes - defending your tower against incoming monsters
- Echo Chamber - submarine roguelike using sonar against enemy subs with a side-on view and environmental interaction
- A Polar Night - atmospheric traditional roguelike with a modern settings
- Word Processor - navigating the text in a word document as an abstract dungeon
- Office Rogue - office-based game with procedural puzzles to engage
- Spirit Garden - alchemy and gardening themed game with lots of tactical choices
- Wyverning Heights - vibe-coded game where you control a dragon in a turn-based 3D space
- Scent Trails - fighting an ant colony with visible scent markers on the map that you can manipulate
- RULE 255 - highly procedural games, with music based on the automata environments
- Australian Pub Simulator - unique exploration of Aussie culture
- roguetype - hacking games with a typing minigame for hacking
- protokill - hacking game with a separate map minigame
- ChessRL - chess-themed game by the maker of Baba Is You
- Segmentation - small puzzle-y Brough-like on a 5x5 grid with 2 parallel realities
- Unremembered Vault - tight tactical game with a small number of bosses each level and a range of different interesting weapons to use
- Maestyria - game with procedural enemies that evolve as you play
- Parallel Timelines - play as multiple instances of yourself as you progress, whilst trying to avoid being seen by your past selves
- COLD BREW - beat em up roguelike with a Hong Kong action movie theme
- Corridor Fight Scene - side-scrolling beat em up themed roguelike
- Potion Dwarf - juggling potion brewing and dungeon exploration
- Polyarcana - combine component spell effects to manipulate and attack enemies
- Telekinetic - use telekinetic powers to puzzle through enemies
- Lexicon - build your own spells out of elements you learn and can combine
- Escape from Yerba Buena - chaotic game with multiple rival groups fighting each other as you try to escape amidst the crossfire
- The Stomping Grounds - fight against a kaiju attacking the city, trying to get a good enough weapon to do damage to the giant monster
- A Familiar Rogue - summon familiars to fight on your behalf
- Tech Sweep - Minesweeper-inspired puzzle-y game with some clever tactical choices
- A Sliver of Sky - Darren's game, where you defeat enemies by stunning them and throwing/pushing them down a chasm, with a story progressing across multiple runs
- Rogue Time Strategy - polished Numeron game based on real time strategy games
- Quine - Jeff Lait game with a game end condition of repeating the same set of actions as earlier, which works as an alternative hunger clock
- Voight-Kampf Protocol - Blade Runner inspired game with a Wordle-style hacking minigame
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