Wednesday, April 1, 2026

Episode 171: Omega Labyrinth Life

Darren Grey and John Harris discuss the Japanese roguelike Omega Labyrinth Life.

You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.



Synopsis & Useful Links

  • How this is inspired mostly by the Shiren / Mystery Dungeon games, and the broad popularity of MD-like games in Japan
  • Jon's upcoming book on the 31+ Mystery Dungeon games, 'We Love Mystery Dungeon'
  • Item carry-over and upgrades between dungeon instances
  • The set-up of the "last dungeon" in MD games (which is the main dungeon, for the serious players)
  • "Monster houses" for difficulty spikes 
  • Gimmick bosses (and how annoying they are)
  • John can't resist talking about the Shiren games a lot
  • The side characters as companions, both as a tactical resource and a narrative piece
  • The game narrative, and missed potential 
  • Many minigames, unlocks, cosmetics, and busiwork inbetween dungeons
  • Customisation and town management that lasts across dungeon runs
  • The high production quality of the game, with 3D & 2D art, extensive voice acting, many minigames, etc 

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