Darren Grey, Andrew Doull and Rob Parker discuss design analysis of games during play.
You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.
Synopsis & Useful Links
- What 'Critical Play' means (and how it's not the same as game criticism)
- Andrew questions if the podcast has strayedtoo far from God
- The book 'Critical Play' by Mary Flanagan (which looks more at cultural elements in games)
- Seeing the hand of the designer through procedural content
- Ludology vs Narratology
- The ethereal atmosphere of Brogue communicated through various game elements
- How we play games, and how we play roguelikes differently
- Roguelikes in communication with each other and the community understanding of what to expect in games
- Approaches to critical play
- Keeping a journal of play to aid in analysis
- Playing games in unconventional ways (and whether the game lets you)
- Analysing maximalist games where details can get diluted
- Roguelikes as mass murder simulators
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