Saturday, November 19, 2016

Episode 129: Imbroglio

This is episode 129 of Roguelike Radio, where we talk about Michael Brough's Imbroglio with Rob Parker, Alex Cheng aka vivafringe, Apple and Andrew Doull.

You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.



Topics Discussed:

Coming up: An interview with Kornel Kisielewicz about his DoomRL successor Jupiter Hell, and a live recording from the International Roguelike Developers Conference in Bulgaria 26-27 November.

3 comments:

  1. You've convinced me to try this again since I bounced off of it after numerous playthroughs feeling like there wasn't much depth, as Andrew said he almost did.

    I'll have to listen to this one in pieces, though, as Andrew's audio quality is so bad it kind of hurts to listen to.

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    1. Sorry about my audio issues. Completely different audio set up for me to try and workaround the fact that Windows 10 stopped my mic from working.

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  2. Such a rich game and bursting with game mechanics players won’t even notice until they get skilled enough to need them.

    He published deep dives into the development, design, and expansion of Imbroglio on his blog, rereading them is what led me here.

    “*other people who tested it consistently reported that they found it overwhelming to explore but I wasn't bothered by that, someone wants my terrifying death maze to feel safe and comforting they can maybe go somewhere else*”
    - (dev blog)[https://mightyvision.blogspot.com/2016/11/imbroglio-notes-12-ossuary.html]

    I find that deeply funny and legitimately inspiring, much like Imbroglio itself. Highest recommendation.

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