Monday, March 2, 2015

Episode 97: Getting More Roguelikes on Steam

This is episode 97 of Roguelike Radio, where we talk about a new quest to get more traditional roguelikes onto Steam! Talking this episode are Darren Grey, Nicolas Casalini (aka DarkGod), Mario Donick, Brian Bucklew, Jason Grinblat and Patrick Casey. 

You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.

Roguelike News:

Topics discussed this episode:

Join us next time for a build-up to the 2015 Seven Day Roguelike Challenge!


  1. Such a nice episode it marks the beginning of my arduous task to actually get caught up again with the last several, also seemingly nice, episodes.

    It is absolutely a good idea for as many Roguelikes as possible to get out there and bang their respective drums where the action is on Steam and otherwise---in the maddening din of shovelware, there can be procedurally generated cadence! I guess PRIME could get away with some sort of slick, Rube Goldberg-like launcher frontend to facilitate a commercial foray into steam not incredibly unlike the whole Vulture thing for Nethack of late when it comes to license complications---but otherwise I hope to see them get on there even if in a free guise to bolster their dev momentum.

  2. Nice episode! Voted for all the Greenlight games.

    Darren, you asked for suggestions for more roguelikes that should be on Steam. I am pretty sure it's on his author's mind already, but allow me to suggest Cogmind ( Maybe it is time to pressure his author into creating the Greenlight page, too :). Given his dev blogpost, it would seem to me that an interview in Roguelike Radio might also be very interesting. (Disclaimer: I am not related with Cogmind at all, I am just an interested player).

    It was also surprising to hear that Jeff Lait was considering releasing POWDER on Steam, too. It was the first roguelike which "did it" for me - probably because it did not had a horrible interface. I donated to it when I could, but I would definitively pay for it again if it came out on steam. I would want to play (& pay for it) on my mobile phone, but it's android, and the Android port is ... not very good, interface-whise. It's actually less painful to play the GBA version on top of an Android GBA emulator, which is a shame.

    +1 for the talk about user interfaces. I seem to remember there was an episode about it already, but I think there is enough space for another one. A "Dos and Do Nots"-type of episode would be nice. And then there is mobile, and touch-based stuff.

    Thats all I have. Again, thanks!

  3. It is likely DCSS will never get on Steam. Licensing would be too much of a hurdle for it to overcome.