You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.
- IRDC will be happening in the USA for the first time! The International Roguelike Development Conference 2015 will take place in Atlanta, Georgia on 30-31 May, and already several big name developers have signed up. If you're in America don't miss out on this rare opportunity!
- There may also be an England-based IRDC later in the year.
- The Seven Day Roguelike Challenge is imminent! Developers are legally required to make a roguelike in 7 days from 7-15 March.
Topics discussed this episode:
- Go vote right now for the following games to be greenlit: Voyage to Farland, Hydra Slayer, Approaching Infinity, MidBoss
- The growing number of traditional roguelikes on Steam
- Darren's quest to get more traditional roguelikes on Steam (some discussion on Reddit here)
- DarkGod's experience with Tales of Maj'Eyal on Steam
- Brian and Jason's experience getting Sproggiwood through Greenlight and preparing Caves of Qud for release
- Patrick struggles so far with Voyage to Farland on Steam Greenlight (go vote for it!)
- Mario's considerations for putting LambdaRogue on Steam
- Reasons for putting your game on Steam, and why this is good for the community as a whole
- Challenges and obstacles, and how some of these can be overcome
- The need for a good UI
- Alternatives to Steam: Desura and itch.io
- Honestly, go vote up these games immediately: Voyage to Farland, Hydra Slayer, Approaching Infinity, MidBoss
Such a nice episode it marks the beginning of my arduous task to actually get caught up again with the last several, also seemingly nice, episodes.ReplyDelete
It is absolutely a good idea for as many Roguelikes as possible to get out there and bang their respective drums where the action is on Steam and otherwise---in the maddening din of shovelware, there can be procedurally generated cadence! I guess PRIME could get away with some sort of slick, Rube Goldberg-like launcher frontend to facilitate a commercial foray into steam not incredibly unlike the whole Vulture thing for Nethack of late when it comes to license complications---but otherwise I hope to see them get on there even if in a free guise to bolster their dev momentum.
Nice episode! Voted for all the Greenlight games.ReplyDelete
Darren, you asked for suggestions for more roguelikes that should be on Steam. I am pretty sure it's on his author's mind already, but allow me to suggest Cogmind (http://www.gridsagegames.com/cogmind/). Maybe it is time to pressure his author into creating the Greenlight page, too :). Given his dev blogpost, it would seem to me that an interview in Roguelike Radio might also be very interesting. (Disclaimer: I am not related with Cogmind at all, I am just an interested player).
It was also surprising to hear that Jeff Lait was considering releasing POWDER on Steam, too. It was the first roguelike which "did it" for me - probably because it did not had a horrible interface. I donated to it when I could, but I would definitively pay for it again if it came out on steam. I would want to play (& pay for it) on my mobile phone, but it's android, and the Android port is ... not very good, interface-whise. It's actually less painful to play the GBA version on top of an Android GBA emulator, which is a shame.
+1 for the talk about user interfaces. I seem to remember there was an episode about it already, but I think there is enough space for another one. A "Dos and Do Nots"-type of episode would be nice. And then there is mobile, and touch-based stuff.
Thats all I have. Again, thanks!
It is likely DCSS will never get on Steam. Licensing would be too much of a hurdle for it to overcome.ReplyDelete