tag:blogger.com,1999:blog-919361992986111953.post4102456788412319340..comments2024-02-17T01:28:57.502-08:00Comments on Roguelike Radio: Episode 97: Getting More Roguelikes on SteamAndrew Doullhttp://www.blogger.com/profile/11099404183952971291noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-919361992986111953.post-54586522172742459332015-03-04T03:25:08.333-08:002015-03-04T03:25:08.333-08:00It is likely DCSS will never get on Steam. Licensi...It is likely DCSS will never get on Steam. Licensing would be too much of a hurdle for it to overcome.Davion Fuxahttps://www.blogger.com/profile/11738550236437112494noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-64455379115588733792015-03-03T02:41:59.532-08:002015-03-03T02:41:59.532-08:00Nice episode! Voted for all the Greenlight games.
...Nice episode! Voted for all the Greenlight games.<br /><br />Darren, you asked for suggestions for more roguelikes that should be on Steam. I am pretty sure it's on his author's mind already, but allow me to suggest Cogmind (http://www.gridsagegames.com/cogmind/). Maybe it is time to pressure his author into creating the Greenlight page, too :). Given his dev blogpost, it would seem to me that an interview in Roguelike Radio might also be very interesting. (Disclaimer: I am not related with Cogmind at all, I am just an interested player).<br /><br />It was also surprising to hear that Jeff Lait was considering releasing POWDER on Steam, too. It was the first roguelike which "did it" for me - probably because it did not had a horrible interface. I donated to it when I could, but I would definitively pay for it again if it came out on steam. I would want to play (& pay for it) on my mobile phone, but it's android, and the Android port is ... not very good, interface-whise. It's actually less painful to play the GBA version on top of an Android GBA emulator, which is a shame.<br /><br />+1 for the talk about user interfaces. I seem to remember there was an episode about it already, but I think there is enough space for another one. A "Dos and Do Nots"-type of episode would be nice. And then there is mobile, and touch-based stuff.<br /><br />Thats all I have. Again, thanks!kikitohttps://www.blogger.com/profile/18268036925187262614noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-51024020467679377092015-03-02T15:31:15.393-08:002015-03-02T15:31:15.393-08:00Such a nice episode it marks the beginning of my a...Such a nice episode it marks the beginning of my arduous task to actually get caught up again with the last several, also seemingly nice, episodes.<br /><br />It is absolutely a good idea for as many Roguelikes as possible to get out there and bang their respective drums where the action is on Steam and otherwise---in the maddening din of shovelware, there can be procedurally generated cadence! I guess PRIME could get away with some sort of slick, Rube Goldberg-like launcher frontend to facilitate a commercial foray into steam not incredibly unlike the whole Vulture thing for Nethack of late when it comes to license complications---but otherwise I hope to see them get on there even if in a free guise to bolster their dev momentum.Brian Jeffearshttps://www.blogger.com/profile/15444299963610329817noreply@blogger.com