You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.
- The grand vision for Ultima Ratio Regum
- Procedural world generation on many scales, with many interlocking systems
- Mark's history and the journey his game has taken during its development
- Environmental storytelling and procedural narrative
- Interacting with a vast world of immense detail, and the interface challenges that come with that
- Plans for more interactive content in 2015
- Mark's academic interests, his paper on the semiotics of roguelikes and his plan to move into game studies
- Roguelikes as mastery games, easing players in vs interesting challenge, and secrets vs Nethack-y silly spoilers
- Massive roguelikes in the past - the good, the bad and the ugly. Why does Mark thing he'll buck the negative trend? Why are people so drawn to these supermassive roguelikes?
- The new focus of URR and how restricted scope can lead to better games
- The future... Burn the tablets!!
- Read Mark's blog, follow him on Twitter, download URR and donate to support!