You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes. Please do not be alarmed by the interruptions by Kevin's cat at certain points...
- The very close to success Kickstarter
- Kevin and Kevin's roles in the project
- The history of Cataclysm, starting with most of the code written by Whales and further development from DarklingWolf
- There are 50+ active contributors on CataclysmDDA, perhaps the most of any open source roguelike ever
- Keeping a design strategy and vision for the game, and balancing different developer desires
- Managing fan desires, especially the active Bay12 community
- Intense arguments over milk containers
- Major changes since Whales left the project, including LOS updates, spawn mechanics, craftable vehicles and various minor tweaks and additions
- The online mode is still active, with world-sharing and "massively singleplayer online gameplay", and how many love this
- Why the need for a Kickstarter, and the value of having a full-time dedicated coder on the project
- Planned features: sustainable tile support, z-levels, moddability, various starting scenarios, stealth system, ai updates, item/inventory rewrites, portals and exotic worlds
- Potential for physical rewards, and the risks of physical reward costs
- Kickstarting for a free, open source game - madness or the way things should be?
- The value of having a paid freelance coder on an open source project
- Potential updates to interface and the various problems with the current esoteric key commands
- Android version! (though the interface needs some work)
- Plans for the graphical version
- Looking to the far future days ahead
- Publicity for the Kickstarter and numbers of regular players
- A big shout out to the huge number of people that have contributed to the game, especially Whales for starting it all off in the first place and making so much of it before turning it over to the community
Join us next time on Roguelike Radio!