You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes. Further cat noises this episode (it's becoming a theme, I guess).
00:38 "What is Dungeonmans?" in Jim's own words. Free version available on the game's site. (Also see Let's Plays from Kawa and GameHunter.)
01:50 History of development - how it got started, shelved and revived in glory.
06:02 Having a history in AAA development, and working on sideprojects whilst doing gaming in your main job.
13:02 The academy idea, and passing items between characters, having some persistence across games.
20:05 Brian's championing of Dungeonmans and many other lesser known and lesser appreciated roguelikes.
26:02 Feature creep - a sign of a passionate developer? Are roguelikes in permanent unfinished state because of this?
30:42 The mystery of ChunSoft's dungeons! How to successfully make generation after generation of successful commercial roguelike?
33:03 Hawk the Slayer!
36:09 The Dungeonmans Kickstarter, due to finish August 3rd, and what this will mean for the game, including awesome music from zircon.
41:46 Final thoughts from all, including praise of the game's humour, UI development considerations, and a shout-out to all who have contributed to the game to date.
Join us next time on Roguelike Radio! Roguelikes, yeah!!