You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.
Topics discussed in this episode include:
- The Angband competition started by Tony Holmes and currently run by Nick McConnell
- The weekend Brogue competition started by mikeym and currently run by Francis Garcia aka fugori
- A Brogue midweek competition started by Steven Steinke aka sorta-stupid, which used a shared save file in media res (this is different to the current Brogue midweek competition)
- The Junethack competition which Patric Mueller is involved with, including his presentation at IRDC 2012 (pdf)
- The differences in motivation and approach between Junethack and the original /dev/null Nethack competition
- The Dungeon Crawl: Stone Soup tournament started by Rachel Dillon and the interplay between the development of DC:SS and the post release competitions (some stats from David Ploog)
- The ADOM "Weakest Link" competition started by Darren Grey and how the ADOM community approaches competitions in a different light (you can find more examples by searching for "weakest" in the ADOM forum thread titles)
- How player skill and enjoyment is affected by a competitive environment
- How scoring systems influence player behavior and ways of encouraging risky play
Join us next time for an episode on communities.
Thanks for having me on a great show! It was really fun talking to all of you.
ReplyDeleteI made a post on my blog that extends the NetHack related links: http://unnethack.wordpress.com/2013/03/09/roguelike-radio-episode-64-player-competitions/
version____period__players__runes__winners__winrate
ReplyDelete__0.11____10/2012____1545____400_____214_____1.18%
__0.10_____3/2012____1568____372_____183_____1.10%
__0.9______8/2011____1337____264_____116_____0.86%
__0.8______5/2011____1523____264_____108_____0.79%
__0.7______8/2010____1091____229_____109_____0.72%
__0.5______8/2009_____737____208______90_____1.01%
__0.4______8/2008_____385____101______50_____1.23%
Notes:
1. Crawl tournaments are hold after releases. Since 0.5, there are two releases each year, traditionally in February and September.
2. runes = number of players who got at least one rune
3. tournaments up to 0.7 took the whole of August; tournaments since 0.8 take 16 days (three weekends).
4. The 0.4 tournament started with a single server (CAO); the 0.11 tournament used four servers (CAO, CDO, CSZO, CSN).
5. Since 0.8, tournaments allow webtiles play.
6. Clans were supported from 0.7 and onwards.
7. Banners/Awards were given since 0.4.
8. Rules for the 0.11 tournament at seleniac.org/crawl/tourney/12b
An easier to read version is linked in the blog post:
Deletehttp://pastebin.com/KDUqmJYT
Thank you for a most interesting episode! Particularly for the part about the refinement of scoring systems as well as the part about the emergence of clan play.
ReplyDelete