Topics discussed in this episode include:
- Gasping in amazement at the 154 successful roguelikes, with a big pat on the back to everyone who was successful! (And a sympathetic hug for those who failed!)
- Gasping in further amazement at GameHunter's start on Let's Playing every 7DRL, and Jo Bradshaw's mini-reviews of ALL 7DRLs already!
- The 7DRL London Afterparty (if you missed it you missed out!)
- Yuji Kosugi's Versus Time, a 2-4 player local multiplayer roguelike, turn-based but with a chess clock system, an impressive success for a first time 7DRLer
- Paul Jeffries' Rogue's Eye, a first person Dungeon Master style game with roguelike gameplay (which was a big break away from what he originally started working on)
- Eben Howard's Attack the Geth, a Mass Effect themed sci-fi roguelike with cool sounds
- Tom Ford's FlatlineRL, a combat and positioning focused roguelike with a lives system, somewhat inspired by Hotline Miami
- Jeff Lait's Malachite Dreams, an exploration game that seeds itself from your character name, with procedural puzzles that require physical note-taking
- Darren Grey's Mosaic, a map manipulation game with a roughly coded procedural sound engine that generates music based on how you've filled in the map
- How sound can add to a game, and some of the challenges in getting this to work well for games
- Mucking about with random sounds on bfxr can produce good results
- Particle effects, woo!
- Lessons learned, things we're proud of, and stuff that helps build for the future
- David Craddock's daily interviews with several 7DRLers, and the advantage of having to give brief daily updates to someone else and regularly reflecting on plans
- The joys of creation!
- Remembering the failures, some of which looked very hopeful - there are some overviews from Eben and gim
- Further discussion on RogueTemple and 7drl.org
Join us next time for a wider look at this year's epic crop of Seven Day Roguelikes!