Wednesday, June 11, 2025

Episode 165: Tabletop RPGs

We discuss table top roleplaying games and how they have moved on from the inspiration for the original Rogue, with Marc Majcher, Sam Dunnewold and Andrew Doull.

You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.



Synopsis & Useful Links

  • We discuss table top roleplaying games and how they have moved on from the inspiration for the original Rogue, with Marc Majcher, Sam Dunnewold and Andrew Doull. 
  • Darren has a new challenger for the amount of swearing in a single episode.
  • How small the table top role playing game industry is and how the whole scene is effectively indie — excluding Dungeons & Dragons.
  • An article on fantasy heartbreakers from the Forge.
  • The difficulty of recording the history of table top role-playing games because of the primacy of oral storytelling and play.
  • The three podcasts mentioned: Design Games, Dice Exploder and Read the Fucking Manual.
  • Why Marc and Andrew can’t watch actual plays and what they are.
  • The three types of fun.
  • The multiple failures relating to the traumatic in-game experience that Andrew retells, and how they could have been addressed instead of playing a game of math with “friends”.
  • Andrew hot take incoming: If you want to make a roguelike TTRPG it should be GMless. Marc agrees that a GM is much better than procedural generation but only if they’ve had a good night’s sleep and maybe a nice afternoon nap.
  • A discussion about roguelike procedural generation, both of dungeons and narratives, ensues. Spoilers for an upcoming Roguelike Radio episode. Apocalypse World.
  • The difficulty of retelling tabletop game experiences. 
  • Ultraviolet Grasslands. Not mentioned in the show, but the B/X Misadventures in randomly generated dungeons is apparently one of the ur-texts of the OSR movement. Cairn 2nd edition was mentioned.
  • Andrew’s theory of “Modules are actually the game.” activates Sam’s trap card for 4D6 damage.
  • Quintin Smith’s review of Delta Green and Impossible Landscapes and the paywalled Rascal News review of the same module which includes discussion of the Pasión de las Pasiones play through.
  • The system is not just the rules of the game, the system includes everything at the table.
  • You can kind of cut the line anywhere in a table top roleplaying design because the culture at the table will usually be able to handle the gaps.
  • The Six Cultures of Play article that Sam hates.
  • The problems with discord, and Andrew pining for 2007’s blogosphere.
  • Sam recommends that you play table top roleplaying games. Everyone agrees that they’re easy to make and that you should be releasing early and often.

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