Tuesday, February 16, 2016

Episode 116: How to Design a 7DRL

This is episode 116 of Roguelike Radio, where Darren Grey, Jeff Lait, Diego Cathalifaud, Doug Cowley and Santiago Zapata talk about How to Design a Seven Day Roguelike.

You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.

Topics Discussed:
  • The 7DRL challenge is upcoming! Make a roguelike in seven days, 5-13 March. 7DRL mailing list, 7DRL blog, 7DRL registration (not yet open), previous episodes on 7DRLs.
  • Experiences of planning a 7DRL design in advance of the challenge week
  • How designs change once the 7DRL begins
  • Design goals vs player experiences
  • Level difficulty and length while learning mechanics
  • Tutorials and introducing mechanics
  • Sources of inspiration (play more games!)
  • Sounding off ideas with other people
  • "Bad" ideas, and how to get the most of them
  • Collaborating with others during the week
  • Everyone's plans for the 2016 7DRL Challenge

Join us next time for an interview with John Harris, writer of @Play and author of the newly released book '@Play: Exploring Roguelike Games'.

1 comment:

  1. Nice episode, starting the 7drl hype for me now! I got some inspiration for a small game, so thinking seriously about signing up for the challenge :).