Sunday, June 22, 2014

Episode 88: International Roguelike Development Conference 2014

This is episode 88 of Roguelike Radio, where we record live from the International Roguelike. Talking this episode are.... loads of people! 

You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.

Firstly, my apologies for the gap in broadcasting - real life gets in the way sometimes :( Hopefully we'll have a regular schedule returned soon... Secondly, my apologies for the sound quality this ep! Recording with 10 people in a big room ain't easy :)

Topics discussed:
 - The 6th International Roguelike Development Conference! Woo!
 - Thanks to Ido as organiser
 - Ondras' presentation on Javascript and rot.js
 - Radomir's presentation on making hand-drawn graphics
 - Mark's talk on procedurally generated graphics in Ultima Ratio Regum
 - Tom's talk on graph-based procedural quest and dungeon generation in TraumaRL
 - Johanna's talk on making games in Unity
 - Darren's talk on removing numbers from roguelikes and reducing control schemes
 - The exciting looking The Curious Expedition, a 19th century exploration roguelike-like
 - The mind-blowing Ultima Ratio Regum, a history-themed world simulator all procedurally generated with complex ANSI graphics
 - David Ploog's presentation of the Crawl-based Yet Another Book of the Dead
 - Death in roguelikes
 - 1HP version of UnNethack
 - A few questions from Reddit answered, with lots of off-shooting discussion on how roguelikes fit in games as a whole, player progression, permadeath, accessibility, procedural content

People talking:
 - Darren Grey, host and maker of small roguelikes
 - Ido Yehieli, developer of Cardinal Quest
 - ???
 - The Curious Expedition devteam - Johannes Kristmann and Riad Djemili
 - ???
 - Christian Heller, developer of PlomRogue
 - Mark Johnson, developer of Ultima Ratio Regum
 - Johanna Ploog, former developer of DCSS
 - Tom Ford, developer of PrincessRL and TraumaRL
 - Patric Mueller, developer of UnNetHack

Join us next time on Roguelike Radio as we hopefully finally finally publish our Angband dev team interview! And there's more coming in the pipeline! And if you have ideas for new episodes then drop a comment below...


  1. Always look forward to RogueLikeRadio episodes... but yeah if it is possible to equalize the file at all so it's all at a decent audio level it would make listening easier. I'm maxing out the volume on the headphone jack on my laptop and I'm missing some words.

  2. Thanks for continuing to make these episodes. It's my favorite podcast to listen to, somehow manages to be both a relaxing break from real life and thought provoking at the same time.

  3. Waiting impatiently for every episode (Hopefully won't have to wait SO LONG for next one). Glad that you still continue.