You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.
Firstly, my apologies for the gap in broadcasting - real life gets in the way sometimes :( Hopefully we'll have a regular schedule returned soon... Secondly, my apologies for the sound quality this ep! Recording with 10 people in a big room ain't easy :)
- The 6th International Roguelike Development Conference! Woo!
- Thanks to Ido as organiser
- Radomir's presentation on making hand-drawn graphics
- Mark's talk on procedurally generated graphics in Ultima Ratio Regum
- Tom's talk on graph-based procedural quest and dungeon generation in TraumaRL
- Johanna's talk on making games in Unity
- Darren's talk on removing numbers from roguelikes and reducing control schemes
- The exciting looking The Curious Expedition, a 19th century exploration roguelike-like
- The mind-blowing Ultima Ratio Regum, a history-themed world simulator all procedurally generated with complex ANSI graphics
- David Ploog's presentation of the Crawl-based Yet Another Book of the Dead
- Death in roguelikes
- 1HP version of UnNethack
- A few questions from Reddit answered, with lots of off-shooting discussion on how roguelikes fit in games as a whole, player progression, permadeath, accessibility, procedural content
- Darren Grey, host and maker of small roguelikes
- Ido Yehieli, developer of Cardinal Quest
- The Curious Expedition devteam - Johannes Kristmann and Riad Djemili
- Christian Heller, developer of PlomRogue
- Mark Johnson, developer of Ultima Ratio Regum
- Johanna Ploog, former developer of DCSS
- Tom Ford, developer of PrincessRL and TraumaRL
- Patric Mueller, developer of UnNetHack
Join us next time on Roguelike Radio as we hopefully finally finally publish our Angband dev team interview! And there's more coming in the pipeline! And if you have ideas for new episodes then drop a comment below...