You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.
DISCLAIMER: Due to some very last-minute scheduling we didn't get a chance to include a more experienced player on this episode. Our opinions thus may seem ill-informed to players who know the game in depth. We hope to return to it in future with more experience under our belts and a few veteran guests. The episode still contains much design-orientated discussion that we stick by, as our opinions at least.
Topics discussed in this episode include:
- The Seven Day Roguelike Challenge 2013 call for dates
- The upcoming International Roguelike Development Conference 2013, to be held in Poland from 7-9 June
- What is Sil? A discussion of its Angband history, and how it is both different and similar from its *bandy brethren.
- Motivation for the game's development, some of which were shared with ToME4.
- Trying to be true to Tolkien in a roguelike.
- The game's wonderful manual, which explains the game's mechanics clearly and extensively.
- Discrete effects, low numbers, simple speed effects, lack of levelling, song-based magic, clarity of mechanics, and other excellent and original design elements.
- Obligatory discussion of interface niggles and character creation woes.
- Stealth in the game.
- Darren hates dice, Andrew disagrees.
- AI in the game.
- The universal roguelike problem of how to keep the early game fun.
- Sil as part of a modern wave of design-focused roguelikes.
Join us next time for further roguelike discussion! Let us know below of any games you think we should cover.