You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.
Topics discussed in this episode include:
- The quest for the ultimate simulationist roguelike, and why Tarn has succeeded where so many others have failed (this crops up at several points)
- History of the creation of Dwarf Fortress (aka Slaves to Armok: God of Blood Chapter II: Dwarf Fortress)
- Adventure Mode as a "score system" for Fortress Mode
- Why dwarves?
- Influence from roguelikes and other classic games
- Procedural narrative, storytelling from play, player interpretation and avoiding the uncanny valley
- Realism vs Fun, how to embrace both at once, and simulation as design
- DF-likes and other big simulationist games
- The experience of battling 10 year old code whilst trying to keep regular releases for the fans
- How relying on donations affects the development of the game
- Side-projects, new projects and plans for the future
- Windows 8
- The value of the Dwarf Fortress community
- Tarn's (odd) lifestyle
Some relevant links:
- Dwarf Fortress and its mods
- Tarn's side projects
- Some classic games discussed: How to Host a Dungeon, Hebrac's Dungeon, Telengard, Hack, Moria, Larn, Starflight, Sim Earth, Nethack Hearse, Dungeon Keeper
- Some super simulation games discussed: Caves of Qud, Cataclysm, Ultima Ratio Regnum, CultRL, Goblin Camp, Incursion, ADOM II, Clockwork Empires, Rogue Survivor, Unreal World
- Dwarf Fortress podcast
- Bay12 forums (with more roguelike talk than most roguelike sites)
Join us in the next couple of weeks for our 50th episode extravaganza, and a chat about graphics and tile design.