You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.
Topics discussed in this episode include:
- How to play a roguelike with a screen reader when blind, especially Niall's experiences with ADOM and DCSS using the Jaws screen reader
- Design considerations in both interface and gameplay, including useful features like visible monsters list, auto-pathing, location marking
- Colour blindness and how to consider it in design, and Jonathan's experiences with playing games with red/green colour blindness
- Thoughts on screen readers with non-console games, especially libtcod - any idea on whether or not NotEye could help would be appreciated
- Use of sound in games
- Kerkerkruip, a roguelike / interactive fiction hybrid
- Entombed, a pure audio RPG game
- Some thoughts on games which might work well with screen readers, such as DoomRL, AliensRL, ADOM Sage, PrincessRL and Cataclysm (though testing afterwards has shown that Cataclysm was not so optimal)
Some useful links:
- AudioGames.net thread of blind roguelikes players discussing some design elements
- Gaming Accessibility Guidelines
- Cardinal Quest 2 blog post on colour blindness
- Red Light: The Accessible Collection on Steam Greenlight
Special thanks to Niall for going out of the way to record an example playsession with his screen reader.