You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.
Topics discussed this week include:
- Motivation behind the design of Zaga-33 and MicRogue
- Line between puzzle and game
- Limit to creativity potential and ambiguous decisions in tiny games
- Proliferation of puzzley roguelikes
- Choices between determinism and randomisation in design
- Goals and score systems for replayability
Join us next time for more roguelike discussion.