- "German-style Board Games" (aka Eurogames and Designer Board Games) - decision-based games with heavy detail on mechanics design
- Features these share with roguelikes and why game designers find them interesting
- Ido's work on designing a board games crossing rock/paper/scissors-esque mechanics with checkers
- Random map creation in games like Carcasonne and Mage Knight, and evolution of the play area in Hive and Hey, That's My Fish
- The emphasis on design and game mechanics in board games
- Restrictions on design in board games, like only using low numbers
- Having simple base rules with many caveats and extra effects, and the problems of trying to do this in roguelikes
- Narrative games and co-operative games
- Full view of the map - does it change the game significantly? Is it better?
- FTL winning Boardgamegeek Indie Game of the Year 2012
- Some games mentioned: Small World, Carcassonne, Risk Legacy, Mage Knight, Legend of Andor, Betrayal of House on the Hill, Hive, Hey, That's My Fish, Cosmic Encounter
Join us next time on Roguelike Radio for a talk about Mobile Roguelikes, followed later by an episode on Unreal World.