You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.
Topics discussed in this episode include:
- /r/roguelikes, where many come to seek advice on which roguelike to play
- Aaron's Ending, which flumuxes non-roguelikers with its turn-based bump-to-attack mechanics
- Loose mechanics that allow experimentation being more approachable
- Dwarf Fortress as the most popular "my first roguelike", in spite of the usual thoughts of roguelikes needing to be streamlined with simple controls to be accessible
- Introducing people to streamlined and accessible coffeebreak games vs complex traditional games with more depth
- Catering recommendations to the individuals and what they enjoy
- How tight, focused games can be less accessible than big, messy games
- Showing people games in the right environment
- The importance of theme, story and visual style to grab people from the start, such as in FTL and Dungeons of Dredmor
- "There's no poop in Zelda" - Aaron
- A long but entrancing aside about Eternal Knights, a roguelike arcade gambling machine with real money rewards that Eben played in Japan - is this heaven or hell?
- Lack of social elements in most roguelikes, which can often help get friends together
- Genre fusion games attracting people from those other genres
- Being available to answer questions and chat about the game
- The desire to chat about procedurally generated experiences with friends
- Go out and convert people to roguelikes! Go! Enslave them!!
Roguelikes that can be good to introduce people to:
- Ending - see how much it confuses you with its outlandish "attack" ability!
- Cardinal Quest, Zaga-33, Vicious Orcs for streamlined controls and mechanics
- Dwarf Fortress for outright complexity and sim-style gameplay
- FTL, Sword of the Stars: The Pit - sci-fi theme
- DoomRL - it's Doom, muthafucka!
- Shiren the Wanderer - can appeal to JRPG fans and keeps people hooked on depth with ongoing story
- Mystery Dungeon series - very accessible for all ages
- The Wizard's Lair - A new indie roguelike being developed in the Mystery Dungeon style
- ADOM and ToME4 for overworld and story - especially ToME4's Old RPG tileset mod
- POWDER for quick plays and the joys of randomness
- DCSS and Brogue for balanced and complex games
- Desktop Dungeons - puzzley gameplay
- Bonfire - JRPG style roguelike still in development
- Shoot First, The Binding of Isaac, Teleglitch - action-y roguelikes
- Mobile games: 100 Rogues, Legends of Yore, Sword of Fargoal, Dungeon Ho, Brogue on iOS
Join us next time for potentially some coverage of Sword of the Stars: The Pit. (Yes, I know we said that last week...)