You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.
Topics discussed in this episode include:
- How they hooked up and started with FTL
- FTL's award as BoardGameGeeks indie video game of the year, and the game's board game roots
- Sources of inspiration for the game, especially Weird Worlds
- The Kickstarter campaign and how Kickstarter culture has changed since. FTL is the only major Kickstarter video game success that has actually come to fruition, according to this round-up at Rock Paper Shotgun.
- Self-motivation and meeting deadlines when acting alone, and picking up the marketing and PR and business stuff (it's harder than it looks!)
- Thematic similarities to Firefly
- Why sci-fi isn't as popular a setting in games as fantasy
- How the extra Kickstarter funding led to more story depth and the best soundtrack of any roguelike ever made (according to Darren)
- Conscious roguelike influences in the design, especially the hunger clock / rebel advance
- Complaints over difficulty and randomness and how players approach the game
- The almighty pause button and other tactics for success
- Collision of game elements, and the Miracle Shot
- What's been keeping Justin and Matthew busy since release, and what's in store in future
- You can purchase the game direct from the developers (recommended - you get the game DRM-free + Steam key), GOG or Steam
Join us next time for discussion of the possibly contentious ASCII Dreams Roguelike of the Year 2012 poll!