Roguelike Radio

Sunday, October 11, 2015

Episode 109: Cogmind

This is episode 109 of Roguelike Radio, where Darren Grey and Mark Johnson  interview Josh Ge (aka Kyzrati) about Cogmind.

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Posted by Darren Grey at 4:35 PM 12 comments:
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Labels: ascii, cogmind, design, graphics, roguelike

Saturday, October 3, 2015

Episode 108: Information

This is episode 108 of Roguelike Radio, where Darren Grey and Mark Johnson chat about Information in roguelikes.

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Posted by Darren Grey at 1:31 PM 3 comments:
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Labels: ai, gameplay, information, items, podcast, roguelike, ultima ratio regum

Wednesday, September 9, 2015

Episode 107: Listeners Q&As

This is episode 107 of Roguelike Radio, where Darren Grey, Mark Johnson and Alan Charlesworth answer some listener questions.

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Posted by Darren Grey at 4:49 AM 4 comments:
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Labels: innovation, magic, podcast, q&a, robin hood, roguelike

Monday, August 31, 2015

Episode 106: 30 Minutes of UMoria

This is episode 106 of Roguelike Radio, where we discuss the 30 Minutes of UMoria video series by Ben Horst.

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Posted by Darren Grey at 11:02 AM 7 comments:
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Labels: let's play, moria, podcast, roguelike, umoria

Monday, August 10, 2015

Episode 105: Dungeon Hacks, a book about roguelikes

This is episode 105 of Roguelike Radio, where we discuss Dungeon Hacks, a book on the history of roguelikes by David Craddock.

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Posted by Darren Grey at 10:41 AM 2 comments:
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Labels: dungeon hacks, history, podcast, roguelike

Tuesday, August 4, 2015

Episode 104: Procedural Narrative Design

This is episode 104 of Roguelike Radio, where we discuss Procedural Narrative Design with Darren Grey, Mark Johnson, Tanya Short and David Dunham.

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Posted by Darren Grey at 2:34 PM 2 comments:
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Labels: king of dragon pass, narrative, podcast, roguelike, ultima ratio regum

Tuesday, July 14, 2015

Episode 103: IRDC 2015 UK

This is episode 103 of Roguelike Radio, recorded at the International Roguelike Development Conference 2015 in the UK.

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Posted by Darren Grey at 11:56 AM 4 comments:
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Labels: conference, irdc, podcast, procedural generation, roguelike
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