tag:blogger.com,1999:blog-919361992986111953.post6362789793675722248..comments2024-02-17T01:28:57.502-08:00Comments on Roguelike Radio: Episode 58: The Resurrection of ADOMAndrew Doullhttp://www.blogger.com/profile/11099404183952971291noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-919361992986111953.post-57974884605313850422013-01-28T02:56:34.394-08:002013-01-28T02:56:34.394-08:00Yes, I also took in this approach for the sake of ...Yes, I also took in this approach for the sake of better learning how to survive in Brogue, thinking that playing the same game over and over, I should be better able to learn from my mistakes... but to me it kills the game. Identification potions becomes useless, there's no sense of exploration, and the game gets this same feel that I get in action rpgs. You keep respawning until you surpass a challenging part in the game, but ultimately it's just tedious and boring.<br /><br />I've finally mustered the will to NOT do this anymore, and the enjoyment of the game is starting to be felt again... though the knowledge that I "could" be playing a more optimal dungeon seed is still nagging in the back of my mind :P<br /><br />I can only see the server solution too, Darren, but that would prevent games from building any mod community or bug-fixes/patches from the community... I guess you can't have it all though :)Trefallhttps://www.blogger.com/profile/16984565488372512559noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-36413522722092236752013-01-14T23:44:21.013-08:002013-01-14T23:44:21.013-08:00Looking forward to trying this game when it's ...Looking forward to trying this game when it's in a presentable state! That new tile work is looking nice.Alastair John Jackhttps://www.blogger.com/profile/07047980251058889562noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-62891258809739154622013-01-14T05:18:05.207-08:002013-01-14T05:18:05.207-08:00I play Brogue without seed scumming. People seem t...I play Brogue without seed scumming. People seem to do it in order to learn how to play from selected equipment:<br /><br />http://brogue.createforumhosting.com/1st-build-contest-1-8-1-11-conj-seed-17152689-t620.html<br /><br />cheersXavihttps://www.blogger.com/profile/04912807637302222502noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-59944189777310718662013-01-14T05:17:01.886-08:002013-01-14T05:17:01.886-08:00This comment has been removed by the author.Xavihttps://www.blogger.com/profile/04912807637302222502noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-87163543814187790812013-01-13T10:40:10.529-08:002013-01-13T10:40:10.529-08:00I've seen some interesting discussion about th...I've seen some interesting discussion about this elsewhere - people who believe that it's a viable way to play with the game, that it encourages community sharing etc. Personally I think as a designer one should take some efforts to ensure that savescumming and seed replaying is not easy, to make it clear this is not the right way to play. Seed replaying especially seems wrong to me.<br /><br />As a player you just need a bit of willpower! It helps if the game is on a server or such where this sort of behaviour is impossible.Darren Greyhttps://www.blogger.com/profile/00792164422274663420noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-56621016115907311122013-01-13T04:21:54.798-08:002013-01-13T04:21:54.798-08:00Played a fair bit of Brogue I meant to say :-PPlayed a fair bit of Brogue I meant to say :-PTrefallhttps://www.blogger.com/profile/16984565488372512559noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-62733100795073323732013-01-13T04:20:18.738-08:002013-01-13T04:20:18.738-08:00I've played a fair bit lately and enjoyed it a...I've played a fair bit lately and enjoyed it a lot, but recently I went on the forums and found the list of interesting seeds, how to replay the same seed, and how easy it is to scumsave, and it has destroyed most of my enjoyment of the game... Is this considered an ok way to play roguelikes? Does roguelikes take measures to overcome this if its considered a problem?Trefallhttps://www.blogger.com/profile/16984565488372512559noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-77749401799641341702013-01-11T02:30:03.392-08:002013-01-11T02:30:03.392-08:00Hehe, I really enjoyed the episode for one. Listen...Hehe, I really enjoyed the episode for one. Listening to one of the greats of the genre is always a pleasure!<br /><br />That's YAGP from me!<br /><br />I appreciate the update on ADOM's progress. Hopefully it can be an inspiration to all the other crowd-funded devs out there, or those who play with the idea. I also really like that Thomas is so honest when it comes to the amount of work and challenge running such a crowd-funder is. Should warn all of us to not just jump on the wagon as if it was the opportunity of a lifetime.Trefallhttps://www.blogger.com/profile/16984565488372512559noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-55331109547172773182013-01-11T02:24:08.310-08:002013-01-11T02:24:08.310-08:00Why the bitterness, graspee? You didn't compl...Why the bitterness, graspee? You didn't complain about the FTL and Dungeons of Dredmor infomercials :P And this ep is clearly aimed a bit more at the ADOM community.Darren Greyhttps://www.blogger.com/profile/00792164422274663420noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-12846614392301359082013-01-10T19:52:50.413-08:002013-01-10T19:52:50.413-08:00So is this basically just a long informercial for ...So is this basically just a long informercial for ADOM?<br /><br />Darren: So, Thomas, you're telling me this game can clean up that bag of soot I just dropped on the floor there?<br /><br />Thomas: Well, we'll have a go, Darren! But it certainly looks tough to clean! ... Well, look at that! It's coming right out!<br /><br />Audience: gasp! pause applause<br /><br />Darren: Join us after the break to watch Thomas hand-painting colour onto messags for cold hard cash. Remember, he need that cash to colour those messages! It's hard work!<br />graspeehttps://www.blogger.com/profile/13417948406807282590noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-8299801335877151392013-01-10T19:51:53.139-08:002013-01-10T19:51:53.139-08:00This comment has been removed by the author.graspeehttps://www.blogger.com/profile/13417948406807282590noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-74642259607000219252013-01-10T17:28:02.039-08:002013-01-10T17:28:02.039-08:00As an example of the difficulty of bug reporting i...As an example of the difficulty of bug reporting in the closed source ADOM, one user recently made a suggestion of making it harder to accidentally attack non-hostile invisible creatures, because of an important late-game NPC that one can have easy accidents with. Turns out... that NPC shouldn't have been invisible, it was a bug.<br /><br />10 fecking years we've been avoiding that dude or deliberately wearing See Invis equipment or having horrible accidents! And it was a bug all this time! We never knew! It's amazing what gets accepted as a feature when you don't know otherwise...Darren Greyhttps://www.blogger.com/profile/00792164422274663420noreply@blogger.com