tag:blogger.com,1999:blog-919361992986111953.post4686965793410373469..comments2024-02-17T01:28:57.502-08:00Comments on Roguelike Radio: Episode 45 - Caves of QudAndrew Doullhttp://www.blogger.com/profile/11099404183952971291noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-919361992986111953.post-57733981384502127642013-11-03T13:37:59.411-08:002013-11-03T13:37:59.411-08:00So I'm super-late to the party on this one. Qu...So I'm super-late to the party on this one. Qud is a wonderful game. I'm not sure I think of it as much more complex than Nethack on the basic how-do-I-play level, DF inspiration aside. But I'm also the guy who got to know DF in college, then moreso during a post-college unemployment period, so maybe I'm not the best guy to ask? When I play Qud, though, I mostly just like setting things on fire, and at least to my mind, I think of it as having more depth than necessarily complexity, at least in the sense of basics required to play. Though Qud is perhaps not the best beginner's RL either because it throws things at you like the *spoiler* that is Golgotha or the not-so-spoiler of the wall-vine-trap things, that aren't necessarily what (at least I) expected from an RL.<br /><br />I would like to suggest one thing though along the lines of visual aesthetics, and I think this is true of both DF and Qud: The prettier you try to make a 16-color ascii RL, the more confusing the graphics will get, at least for those uninitiated. Especially re: things like grass having different tiles, different types of trees or walls or vines being present, etc. In that sense it certainly is more like DF than a simpler dungeon-crawler like Nethack, which tends to use much more straightforward and universal indicators for walls, floors etc.Dan Lowerhttps://www.blogger.com/profile/13013884098326991088noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-62628334590573320912012-11-26T11:59:43.408-08:002012-11-26T11:59:43.408-08:00Great stuff here! Very insightful to someone like ...Great stuff here! Very insightful to someone like myself also working on a "roguelike" project. Caves of Qud is a real gem among many other less inspired and unstimulating attempts at the genre.liquidpyramidshttps://www.blogger.com/profile/10459827092370071171noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-42351728792308476902012-09-14T07:22:37.829-07:002012-09-14T07:22:37.829-07:00I haven't gotten too deep into Caves of Qud, b...I haven't gotten too deep into Caves of Qud, beyond a general enjoyment of it, but I'd say it's highly accessible if you take the time to read what it gives you. It is complex and it is a lot of stuff, but it's all very well documented if you read, which I guess may be difficult to a lot of peopleKennyhttps://www.blogger.com/profile/06073500934649617302noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-2001664197794417552012-09-14T04:28:41.549-07:002012-09-14T04:28:41.549-07:00Haldurson: I am fully aware of (and excited by) Cl...Haldurson: I am fully aware of (and excited by) Clockwork Empires. However I think it looks like it may end up more akin to the Sim and Theme games. What Caves of Qud copies from Dwarf Fortress is the idea of "complexity for complexity's sake". This is true in both the mechanics and the horribly messy display (sorry Unormal!) The idea of a game who's main feature is just insane complexity seems counter to the idea of a game being accessible. But of course we know full well that this feature of complexity is a major draw to certain games for many players.Darren Greyhttps://www.blogger.com/profile/00792164422274663420noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-12090201078273523512012-09-13T17:58:16.035-07:002012-09-13T17:58:16.035-07:00Haha, apparently this interview convinced everyone...Haha, apparently this interview convinced everyone we stopped development. We didn't, it's just a hobby project that goes in fits and starts. ;DUnormalhttps://www.blogger.com/profile/16026644708543915338noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-7733634609687957072012-09-13T16:52:54.237-07:002012-09-13T16:52:54.237-07:00BTW, the inspirations for it include, not only Dwa...BTW, the inspirations for it include, not only Dwarf Fortress, but also Lovecraft and Steampunk.Haldursonhttps://www.blogger.com/profile/03857099605669213238noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-70577095649415895912012-09-13T16:50:53.674-07:002012-09-13T16:50:53.674-07:00I don't know the answer to that, but I suppose...I don't know the answer to that, but I suppose that it would depend on how selective you are about the design inspiration. But here's one that is in development that does that: Clockwork Empires. It's by the same people who did Dungeons of Dredmor): http://www.gaslampgames.com/2012/08/27/clockwork-empires-the-press-release/<br /><br /> Haldursonhttps://www.blogger.com/profile/03857099605669213238noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-76950271313986923702012-09-13T04:43:10.785-07:002012-09-13T04:43:10.785-07:00Okay, let's stir things up: Should a game clai...Okay, let's stir things up: Should a game claiming to want to be accessible really take design inspiration from Dwarf Fortress?<br /><br />Also, folks should check out Jeff's "Let's Fail Caves of Qud" series: http://www.youtube.com/user/JeffTheRamblerDarren Greyhttps://www.blogger.com/profile/00792164422274663420noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-20273909130020481522012-09-13T03:44:31.942-07:002012-09-13T03:44:31.942-07:00Hehe, yeah. Each episode do seem to spawn some for...Hehe, yeah. Each episode do seem to spawn some form of discussion normally. Still here to show my appreciation for what you guys are doing though!Trefallhttps://www.blogger.com/profile/16984565488372512559noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-38834472807703501212012-09-12T23:19:11.053-07:002012-09-12T23:19:11.053-07:00While inspirational is great, based on the comment...While inspirational is great, based on the comment count, we clearly didn't say enough controversial stuff in this episode. ;)Andrew Doullhttps://www.blogger.com/profile/11099404183952971291noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-48024518639925909452012-09-09T07:21:28.432-07:002012-09-09T07:21:28.432-07:00CoQ sounds very interesting. Yet another game I ha...CoQ sounds very interesting. Yet another game I have to try out after listening to RLR! I really find these games coverage/interviews inspiring!Trefallhttps://www.blogger.com/profile/16984565488372512559noreply@blogger.com