tag:blogger.com,1999:blog-919361992986111953.post2165000073970020534..comments2024-02-17T01:28:57.502-08:00Comments on Roguelike Radio: Episode 99: 7DRLs 2015Andrew Doullhttp://www.blogger.com/profile/11099404183952971291noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-919361992986111953.post-14949445811166574732015-05-03T18:59:45.081-07:002015-05-03T18:59:45.081-07:00Graspee I feel your pain. I too am very sensitive ...Graspee I feel your pain. I too am very sensitive to criticism. Once you put something out there you have to be prepared to be dumped on, praised and ignored. It's very hard not to take it personal. <br /><br />Good luck in the future man. You will be welcomed back if you decide to come back. Josephhttps://www.blogger.com/profile/09866329313708655247noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-37958606847064281182015-04-30T13:41:23.333-07:002015-04-30T13:41:23.333-07:00Well, it looks like I missed quite the shit storm ...Well, it looks like I missed quite the shit storm here by not checking the comments for a couple of days. <br /><br />I understand the sting of having someone dislike your (unpaid) work. As a YouTube content creator I never go for long without being told I'm awful and I should stop. I've also been told I should kill myself. I understand that criticism isn't easy to hear, especially when it's cursory. <br /><br />Would I ideally have given a more detailed view? Certainly. Had I been writing a full review, I'd have done so. In this case, though, we were covering a lot of ground in a brief time and Darren did a good job of championing the game. Perhaps I worded my remarks poorly, and if so it's probably because I'm an inexperienced podcaster. In that case I apologise. It was intended as more of a "this game just isn't for me, I personally didn't enjoy it". <br /><br />I think it's also important to take criticism on board. I made a game this year too, and it fell badly short of what it meant to be. People have complained that it lacks substantial gameplay and, while it's disappointing that the game had that effect, it's a fair criticism. For my part, playing Synthesizer, the idea seemed intriguing but I found the tiny play area aggravating. Whether the developer agrees or not is beside the point. It's a valid criticism. <br /><br />Again, I apologise if my podcasting inexperience led me into a blunder. I'll try to be more conscious of the way I phrase things should I have the opportunity to appear again at some point. At the same time, it seems quite juvenile to have a huge temper tantrum and declare that the community isn't worthy. There's no need for that. TheIndieOceanhttps://www.blogger.com/profile/17460037862544806682noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-33549259064631333912015-04-30T12:23:26.559-07:002015-04-30T12:23:26.559-07:00For a formal review, sure (though developers still...For a formal review, sure (though developers still definitely benefit from criticism for future projects). But this wasn't a formal review, it was a podcast episode about the whole process with an audience of roguelike fans. Some games will get criticised, just as many games get criticised in general on the show. We all express opinions and experiences and we can't do that without saying some negative things. In general we try to have a balance with numerous opinions, which I think was perfectly well achieved in this instance. Darren Greyhttps://www.blogger.com/profile/00792164422274663420noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-24167802835131962462015-04-30T11:34:01.507-07:002015-04-30T11:34:01.507-07:00Obviously there is some overreaction here, but I a...Obviously there is some overreaction here, but I agree with graspee's original point. Criticism is literally useless when a developer can no longer work on his game after the 7 day period. (of course he could continue to update it, but then it would be a regular hobby game and not a 7DRL) The object of a 7DRL is not to make the best possible game, but to make a complete game that is different from what has come before. Everyone who finishes making their game is a winner, right?Brianhttps://www.blogger.com/profile/10988755674575933713noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-68016911054395717102015-04-30T08:36:54.019-07:002015-04-30T08:36:54.019-07:00This comment has been removed by the author.graspeehttps://www.blogger.com/profile/13417948406807282590noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-86024295268898353842015-04-30T08:35:50.793-07:002015-04-30T08:35:50.793-07:00This comment has been removed by the author.graspeehttps://www.blogger.com/profile/13417948406807282590noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-28223486050071110812015-04-28T21:16:21.182-07:002015-04-28T21:16:21.182-07:00Hey graspee just wanted to say I played your game ...Hey graspee just wanted to say I played your game and I really liked it. I did die quite a lot but that's roguelikes. Kudos for going the distance and finishing I have had 7drl failures 3 years in a row. Anyhoo the waveform mechanic is a really original idea I dont know how you manage to pull it off. Cheers Ozymandias79Maddyhttps://www.blogger.com/profile/11302705377836876836noreply@blogger.comtag:blogger.com,1999:blog-919361992986111953.post-71922257582788770472015-04-27T20:08:40.654-07:002015-04-27T20:08:40.654-07:00Dead Blinger was great, what could you possibly ha...Dead Blinger was great, what could you possibly have against it?Brianhttps://www.blogger.com/profile/10988755674575933713noreply@blogger.com