Topics discussed in this episode include:
- The joy of finally winning a roguelike
- Devs not winning their own games
- How winning makes up a small amount of the game
- Winning by score more than previously
- Endless games, via infinite score or sandbox style
- Different victory conditions
- Permanent changes through winning (including some of Shockfrost's ideas)
- Building a good final boss
- The disgusting use of hidden second final bosses
- Multiple endings, the good and bad
- Hooking the player to play again
- An aside about the upcoming Annual Roguelike Release Party 2012 and the Roguelike Bundle
Tune in next week for an episode on Caves of Qud.