Welcome to Roguelike Radio episode 39, where we have a retrospective on the International Roguelike Development Conference 2012, held in London a few weeks ago. Talking this ep are Darren Grey, Aaron Steed, Paul Jeffries and Daniel Slaney. You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes. My apologies straight away for the heavy breathing throughout - my mic gain was way too high and I have a horrible cold :(
Topics discussed in this lengthy episode include:
- The presentations from the conference (find the slides here, I'll get videos of them up when I can)
- Developing for mobile
- Similarities between architecture and gaming
- More intelligent procedural design
- Hawk the Slayer! (an inspiration for any roguelike dev)
- Darren's Single Hit Point Model
- The Roguelike Showcase and the variety of what everyone is working on (from gardening to the Planet Arg)
- Games as Art, including pretension, procedural musical islands and human-faced deer
Tune in next week for discussion of Score Systems.
Welcome to Roguelike Radio episode 38, where we discuss the tiny roguelikes Zaga-33 and MicRogue. Talking this episode are Ido Yehieli, Keith Burgun, Michael Bough (maker of Zaga-33) and Jason Pickering (maker of MicRogue). You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.
Topics discussed this week include:
- Motivation behind the design of Zaga-33 and MicRogue
- Line between puzzle and game
- Limit to creativity potential and ambiguous decisions in tiny games
- Proliferation of puzzley roguelikes
- Choices between determinism and randomisation in design
- Goals and score systems for replayability
Join us next time for more roguelike discussion.
Welcome to Roguelike Radio episode 37, recorded from the site of the International Roguelike Development Conference 2012 in London. Talking this ep are.... a dozen different people. It's probably all very confusing! You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes. Sound quality is fairly rough and ready this week - we might try and get a more polished version out later.
Topics discussed this week include:
- Overview of the day
- The Roguelike Renaissance
- Developing for mobile devices
- Hard selling of the T-Engine
- Making a living from developing roguelikes (by Ido)
- Demographics of roguelike players
- The need to focus on tight mechanics and cut out the chaff
- How coffeebreaks deserve more attention and the need to champion them more
- What coffeebreaks can't do
We'll be back tomorrow with more from IRDC 2012!