Welcome to Roguelike Radio episode 29, where we talk again about the Seven Day Roguelikes released in 2012. Talking this episode are Darren Grey, Ido Yehieli and Todd Page. The mp3 of the podcast can be downloaded here, played in the embedded player below, or you can follow us on iTunes.Topics covered this week include: - 62 successful 7DRLs - Bjorn Ritzl's list of successes - In-browser games vs a downloaded exec - Integrated squad-based gameplay into roguelikes - Scope vs content in a 7DRL - The pitfalls of overconfidence in developing a 7DRL, and getting too easily distracted - Making a game in a team in a limited timeframe (or how not to make a 7DRL) - Further praise for the high quality of this year's releases - A number of 7DRLs highlighted, including RoboCaptain, Steel Knights, Kaiju King, Porta Lucis, Kitchen Master, The Challenge!, Fragile Wrath, Shadow Rogue, DuneRL, cogmind, Drakefire Chasm, Ascension of the Drillworms, phage, The Adventurer's Guild, I rule, you rule, we all rule old-school HyruleJoin us next week for more roguelike discussion. Feel free to post in the comments about more games you'd like us to feature or topics you'd like to hear discussed.
Welcome to Roguelike Radio episode 28, where we talk about the Seven Day Roguelikes released in 2012. This is the first of a multipart as we try vainly to cover the highlights of 62 successes from this year's 7DRL challenge. Talking this episode are Darren Grey, Ido Yehieli and Jeff Lait. The mp3 of the podcast can be downloaded here, played in the embedded player below, or you can follow us on iTunes.Topics covered this week include: - 62 successful 7DRLs - Bjorn Ritzl's list of successes - Jeff Lait's success Sword in Hand - Ido Yehieli's success Fuel - Darren Grey's failure Rogue Rage - High quality and low number of failures this year - Good graphics and good ASCII - The problems with Python - Lack of Unity roguelikes - Several 7DRLs we've played, including Dead Night Forest Chapter 2: The Lost Caravan, Hope, HyperRogue II, Jelly, Me Against the Mutants, Nightfall, Roadlike, Smooth Rogue, SUN CRUSHER!!!, Zaga-33.Join us next week for further discussion of the 7DRLs of 2012.
Welcome to Roguelike Radio episode 27, where we talk about Seven Day Roguelikes of Yesteryear - a look back on the highlights of 7 years of 7DRLs. Talking this episode are Darren Grey, Ido Yehieli and Jeff Lait. The mp3 of the podcast can be downloaded here, played in the embedded player below, or you can follow us on iTunes.Topics covered this week include: - The upcoming International Roguelike Development Conference 2012 (IRDC 2012), being hosted by Darren on 2nd/3rd June in London - sign up for it now! - Games as Art - do they work? - Some hating on Inventory screens - Gimmicks vs Polish - Levelling and progression systems - Games brought up by Jeff: DungeonMonkey, DiabloRL, Hive Awakening, Urban Warfare, Numbers, Jellies in a Jam, Laser Spigot, A Little Anxious When It's Dark, EmoSquid, Monster Slayer Show, Broken Bottle - Games brought up by Ido: 2D/3D Dungeon Crawl, Demonhunt, Toby the Trapper, Vicious Orcs, Mad Mage, Inversion of Control, chickhack, Man in the Mirror, Rook - Games brought up by Darren: Fatherhood, You Only Live Once, Pitman Krumb, A Quest Too Far, Dungeon Minder, Earl Spork, Smart Kobold, DDRogue, PrincessRL, Jacob's MatrixOur apologies for all the great games we inevitably forgot!Join us next week for our reactions to the many inevitably wonderful releases from the 7DRL Challenge 2012.
Welcome to Roguelike Radio episode 26, where we talk about How to Make a Seven Day Roguelike. Talking this episode are Darren Grey, Ido Yehieli, Jeff Lait, corremn and Joe Bradshaw. The mp3 of the podcast can be downloaded here, played in the embedded player below, or you can follow us on iTunes.Topics covered this week include: - What is a 7DRL, and what is a successful 7DRL - Motivations for making one - How to make a popular and approachable 7DRL - Keeping a narrow focus - In-browser vs executible - Re-using code and making use of engines and libraries - Aesthetics and disagreements over 16 colours vs 17 million colours - Ignoring other 7DRLers and cutting out distractions - Work/life balance during the week and taking breaks - Stripping out traditional features, starting from a clean slate and adding features in an interesting way - How to stand out from the crowd and be unique/gimmicky - Focusing on a feature, having a solid theme, and giving the game an appropriate name - Getting the right balance and play-testing - Scheduling polish for the last day - What to include with a release - Our various pet peeves in bad 7DRLs - Bugfix releases - What some of us are planning this year (link to Darren's multi-tabbed design doc)Many useful links brought up: - 7DRL 2012 page on RogueBasin - Announcement thread on RGRD - 7DRL Community blog - Ideas thread on RogueTemple - Darren's How to Make a 7DRL blog post - How to make a roguelike in 15 steps (feel free to skip many in a 7DRL!) - libtcod, T-Engine, Unity, Game Maker, Multimedia Fusion - all useful tools to shorten development time - Reviews from 2009, 2010, 2011Join us next week for a look back over some 7DRLs of Yesteryear.
Welcome to Roguelike Radio episode 25, where we look at Permadeath, both how it applies in roguelikes, and other game experiences. Talking this episode are Andrew Doull, and Ben Abraham of Critical Distance, joined part way through the episode by Darren Grey and Nicolas Casalini (aka DarkGod). The mp3 of the podcast can be downloaded here, played in the embedded player below, or you can follow us on iTunes.Topics covered this week include: - Ben Abraham's permadeath play through of Far Cry 2 - Failure in games, sparked off by Troy Goodfellow's recent essay Rub Some Dirt on It - Both versions of You Only Live Once (flash, 7DRL) - Amidst the numerous non-roguelikes and major roguelikes discussed, Darren mentions in passing his 1 hp roguelikes although not by name: Gruesome, and Toby the Trapper.Join us next week for the first in a month long series of podcasts about the 7DRL competition.