Welcome to a special edition of Roguelike Radio where we interview three members of Gaslamp Games, the developers of Dungeons of Dredmor. Dredmor is a graphical roguelike with a significant humour element, available on Steam or Desura, and was covered in episode 6 of Roguelike Radio. Asking questions are Darren Grey and John Harris, with Daniel Jacobsen, Nicholas Vining and David Baumgart doing the answering. The mp3 of the podcast can be downloaded here, played in the embedded player below, or you can follow us on iTunes. Additional reviews and ratings on iTunes are much appreciated!Topics covered in the interview include: - How Gaslamp got together and the reason for their name - How many years of human endeavour they have mercilessly destroyed - Upcoming features and expansion pack for Dungeons of DredmorRelevant links: - The DIYGamer interview where they allude to some odd activities of their first artist - Dungeons of Dredmor blog - Dungeons of Dredmor forumsIf there are others developers you'd like to hear us interview, or other subjects you're keen to have covered then drop a note in the comments and we'll be happy to respond.
Welcome to this week's episode of Roguelike Radio. Episode 9 features the popular and widely ported 'rouge'-like Powder. Talking this week are Darren Grey, Andrew Doull, Santiago Zapata and we are joined by the developer of Powder, Jeff Lait. The mp3 of the podcast can be downloaded here, played in the embedded player below, or you can follow us on iTunes.Topics covered this week include: - Disposable characters and fast play - BUC identify systems and POWDER's Hacklike heritage - Developing and pricing model on the iPhone - Darren's superior roguelike skillsJoin us next week for discussion of deity systems in roguelikes, prompted by Powder's greek chorus of gods.
Welcome to a special edition of Roguelike Radio where we interview Brian Walker aka Pender. Brian is the developer of Brogue, a roguelike inspired by the original Rogue and which we covered in an earlier episode of Roguelike Radio. Asking questions are Erez Ben-Aharon and Andrew Doull. The mp3 of the podcast can be downloaded here, played in the embedded player below, or you can follow us on iTunes. Apologies for some sound problems at points.Topics covered in the interview include: - How Brian got into the genre - Lighting engine and Dijkstra maps - The future of BrogueAlso mentioned in the podcast: - The Usenet post where Brian outlines what he was planning before the game was released - The Brogue forumsIf there are others developers you'd like to hear us interview, or other subjects you're keen to have covered then drop a note in the comments and we'll be happy to respond.
Welcome to this week's episode of Roguelike Radio. Episode 8 takes a break from the usual focus on one roguelike to instead consider in general the role of character progression systems in the genre, with particular emphasis on the major roguelikes. Talking this week are Darren Grey, Andrew Doull, John Harris and Ido Yehieli. The mp3 of the podcast can be downloaded here, played in the embedded player below, or you can follow us on iTunes.Topics covered this week include: - Skill systems and class systems - The role of items in progression - Limiting resources and anti-scumming - Alternative xp sourcesRelevant links: - Article on game design and permadeath (mentioned by Andrew) - A Quest Too Far (the reverse-progression 7DRL Darren couldn't remember) - ToME4, ADOM, Crawl, Nethack, Angband, Dungeons of Dredmor, Gruesome, Cardinal Quest, DoomRL (all mentioned at some point)Join us next week for discussion of Jeff Lait's Powder.
Welcome to a bonus content episode for Roguelike Radio. We often end up talking further after we've finished recording the weekly episode, and with Keith on, we felt there was enough additional discussion to be worth saving for you. Ido Yehieli, John Harris and Keith Burgun continue discussing 100 Rogues with plenty of spoilers; started by an off-air question about why the monsters get attacks of opportunity when your character moves.
The mp3 of the podcast can be downloaded here, played in the embedded player below, or you can follow us on iTunes.
Topics covered in this bonus content:
- Monsters of 100 Rogues
- Ido live playing 100 Rogues, featuring the second boss fight
Welcome to episode 7 of Roguelike Radio. This week we have been playing 100 Rogues, a commercial roguelike by Dinofarm Games, available on iOS and OS/X for US$1.99. Talking this episode are Ido Yehieli, Andrew Doull and John Harris, and we are joined by the lead designer of 100 Rogues, Keith Burgun. The mp3 of the podcast can be downloaded here, played in the embedded player below, or you can follow us on iTunes.Topics covered this week include: - The evolution of 100 Rogues - Game design essentials - Cinema and roguelikes - Ido trapped by a stone kittenNext week we'll be breaking from our usual format to take in some general discussion on character progression systems in roguelikes. Also keep your ears open for some 100 Rogues themed bonus content mid-week!
Welcome to a special edition of Roguelike Radio where we interview Ido Yehieli. Ido is the developer of Cardinal Quest, a commercial indie roguelike which we covered in our first episode of Roguelike Radio. Quizzing the dev are Darren Grey and Andrew Doull. The mp3 of the podcast can be downloaded here, played in the embedded player below, or you can follow us on iTunes. Apologies for some sound problems at points.Topics covered in the interview include: - Motivations and inspirations for Cardinal Quest - Viability of commercial roguelikes - How Ido got into the genreThose who missed out on the free offer for Cardinal Quest should go to Fastspring to buy a copy for US$4.45. Go, now!If there are others developers you'd like to hear us interview, or other subjects you're keen to have covered then drop a note in the comments and we'll be happy to respond.
Welcome to episode 6 of Roguelike Radio. This week we have been playing Dungeons of Dredmor, a commercial roguelike by Gaslamp Games, available on Steam for US$5. Talking this episode are Darren Grey, Andrew Doull and John Harris. The mp3 of the podcast can be downloaded here, played in the embedded player below, or you can follow us on iTunes.Topics covered this week include: - Humour in games - Vendor trash and too many items - Crafting systems in roguelikes - The hard choice between avoiding traps and sucking the blood from your enemies' corpsesJoin us next week for discussion of 100 Rogues. Also watch out in the coming few days for a special interview with Ido Yehieli, developer of Cardinal Quest.