Monday, August 29, 2011

Episode 1: Cardinal Quest

Welcome to the start of a new podcast dedicated to roguelike games. Each week we will be playing and talking about at least one recent roguelike game, and discussing some aspects of the genre based on that. Every now and then we'll also be having guest interviews with major developers and other highlights. This week Darren Grey, Andrew Doull and Scott Edgar have been talking about Cardinal Quest, the recently released commercial game by Ido Yehieli. The mp3 is available for download here, can be played in the embedded player below, or you can follow us on iTunes.










Topics covered this week include:
- How can roguelikes improve their UI?
- Supporting commercial roguelikes
- The importance of complexity

Apologies for any rough edges, in particular the rather abrupt cut-off at the end - we shall endeavour to improve at this over time. Tune in next week when we shall be discussing Desktop Dungeons.